I began this project by creating a quick hard surface chest type shape in maya, to ensure that I began with a solid, blocked out looking mesh to begin work on. This being my first real experiment with Zbrush, I did not work towards any particular goal past it looking like it had been left underwater for a significant period of time. I worked around further adding bezel to the shape using the clay tube tool, and using the standard sculpt tool to add in detail to the eyes and bringing out the neck, which I left jagged to give the impression that it had been broken off something. The image below shows the smoother version, before I added the eye detail and also more of the rusted look.


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