I began by sculpting out a basic head, working down the neck and opening the model out to the chest, blocking out a basic bust to then begin working on. I further added definition to the face using the clay tube, damian standard and smooth tool to allow me to get a feel for exactly how I wanted to further develop the model. as I wanted a character where the metallic additions looked as if they were somewhat merged into the face, I added them directly onto the face rather than creating them using hard surface modelling in Maya and bringing them into Zbrush for further detailing.
I further developed the facial additions mainly using the clay tube tool, developing the cheekbones and chin into a more defined shape, as well as bringing back the eye areas. I began to block out the neck and shoulder blade areas for further definition
I decided to bring the head to a somewhat naturally wide proportion, as it becomes a little uncomfortable to look at, fitting the horror character theme perfectly. I also started adding the finer details into the face and mask, using the damian standard and H-polish tool to finalise the look of the mask. I also started to add the cyber-muscles to the next, blocking out the ribcage also.
At this point I added a dark gray shader to the model before I began poly painting. I added in metal additions to the neck to add to the cybernetic look. I also further added to the mask to give it more definition between the eye spaces and the metal areas.
Here I've put it through a render with fog after polypainting. I kept it quite simple, only adding some lighter shades of gray to the chest, and adding a little blood splatter to the left hand side of the model. I also added a small amount of blue to the eye space, to give the impression of a cybernetic mask.




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